- Degree
- Master of Science
- Course location
- Sankt Augustin
- Teaching language
- • English
- Languages
- The main teaching language is English, though examinations can also be taken in German.
- Full-time / part-time
- • full-time
- Programme duration
- 4 semesters
- Beginning
- Winter semester
- Additional information on beginning, duration and mode of study
- There are two semesters per year, winter (starts the first week of September) and summer (starts the first week of March). The study programme starts in the winter semester only.
- Application deadline
- The application window opens on 15 November in the year before the semester starts.
The deadlines are as follows:
For international students requiring a visa to study in Germany:
• for the winter semesters starting 2026/27 from 15 November of the previous year to 15 January of the academic year.
For international students not requiring a visa to study in Germany:
• for the winter semester 2025/26 from 15 March to 15 September,
• all subsequent winter semesters (starting 2026/27) from 15 November of the previous year to 15 September of the academic year.
Up-to-date information can be found here: https://www.h-brs.de/en/d5/admission-requirements-master-game-technologies (https://www.h-brs.de/en/d5/admission-requirements-master-game-technologies).
- Tuition fees per semester in EUR
- None
- Combined Master's degree / PhD programme
- No
- Joint degree / double degree programme
- Yes
- Description/content
- Have you always wanted to know how computer games are created and what technical and scientific principles are required for this? Then the Master's degree programme in "Game Technologies" (MGT) at Bonn-Rhein-Sieg University of Applied Sciences is just right for you!
The programme provides in-depth basic knowledge and practical skills for developing computer games and underlying game technologies. Topics such as user experience, computer vision and scientific visualisation are also covered. The programme is suitable for part-time study.
There is a strong focus on current topics and emerging technologies from research and practice, such as extended reality (virtual/augmented reality), deep learning/AI, serious games, software and hardware prototyping and design, rendering/game engine optimisation or motion capturing and character animation. These topics are integrated in lectures and additional talks and workshops, e.g. by industry experts. Some of the highlights of the Master's programme are the continuous project work over three semesters (e.g. for the development of games or other complex systems) and the mobility window in the third semester.
What we offer
• Long-standing experience in teaching and research in the field of game technologies
• Expertise in game development since 2006 (over 100 games developed in our Bachelor's and Master's courses)
• Regular game events ("Zock'n Friday"), game jams, e-sports events (in collaboration with the TESSA team), workshops and presentation of the results at our own booth at Gamescom
• Collaboration with partner universities in the region, e.g. in the Games Technology Network project
• Guest lectures from the industry by renowned speakers from Germany and abroad (game.impulse lecture series)
• State-of-the-art laboratories and an award-winning game studio (Hochschulperle 2022)
• Our own game development team
• Opportunity to work on research projects (jobs), supported by the internationally renowned HBRS research institute (Institute for Visual Computing)
• Numerous opportunities for semesters abroad in the excellent partner network, e.g. in Japan and Canada
• The opportunity to do a doctorate at the university after completing the Master's degree
Part-time suitability: We will support you on an individual basis if you work alongside your studies.